Author Archive

Art Outsourcing Benefits and Challenges

Friday, April 11th, 2008
Author of this post: Ee Leng Chang | About Notes on Game Dev Authors »

Art outsourcing is a highly debated topic in the game industry. For one of our projects, we outsourced these tiny cut-scenes to an artist in Canada (we’re based in Australia). We got benefits from the arrangement, but also faced challenges that we didn’t predict.
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Getting Licensed Characters Approved

Thursday, March 6th, 2008
Author of this post: Ee Leng Chang | About Notes on Game Dev Authors »

In my short career in this industry, I’ve worked on 4 licensed titles. Initially, I had no contact with the Licensors, but since moving into the role of Project Coordinator, one of my responsibilities involves liaising with our Licensors. Here’s a step-by-step run through of how to get a licensed character approved to appear in the game:
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