Author Archive

So You Want To Be A Game Artist?: Tools and Skills

Monday, February 4th, 2008
Author of this post: Marc Mencher | About Notes on Game Dev Authors »

Know Your Tools

After you’ve decided your primary art career focus (see Career Paths from last week)—or at least your initial focus—it’s time to start learning the software. 3-D and 2-D art packages have zilch to do with normal office software like word processors or spreadsheets programs. Although learning on the job is a possibility for some aspiring artists, it may not be a practical training solution for many. And you can’t fake your way through this stuff. As a staff artist candidate, you must know the tools of the trade to be successful.

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So You Want To Be A Game Artist?: Career Paths

Monday, January 28th, 2008
Author of this post: Marc Mencher | About Notes on Game Dev Authors »

In any other industry, it may be enough to say that you want to be an artist. But, in the games industry, that’s not quite enough; you’ll need to be lots more specific. In the games industry, there are artists, yes, but there are also modelers, texture artists, character animators, skins artists, 2-D artists, 3-D artists — and oh so many more.

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