Classes for Game Artists
Tuesday, February 12th, 2008Author of this post: Doug Oglesby | About Notes on Game Dev Authors »
If you’re looking at what kind of classes to take, basic drawing and design courses are critical. Drawdrawdraw. Take figure drawing, because that will likely be the best visual training you’ll ever get. If you draw the human body wrong, it’s very obvious, so it forces you to do two key things well: observe what is really in front of you (rather than your mental concept of what should be there), and make visual choices well for putting down the details of a drawing.
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